Rule Additions
5 posters
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Rule Additions
No floating or physics breaking structures.
Structures left unattended without notification for the duration of 1 week are considered abandoned and may be sieged without prior warning being given.
Structures without crests, be it due to recent destruction or player oversight, are considered abandoned and do not require siege warning. (Hide those crests and hide them well)
No late night sieges. - Sieges after 10PM Central (For sake of being 'fair') may not occur. This is in effort to counter-act scumbag moves, such as holding siege in the dead of night when only one of a person's faction can be on.
Structures left unattended without notification for the duration of 1 week are considered abandoned and may be sieged without prior warning being given.
Structures without crests, be it due to recent destruction or player oversight, are considered abandoned and do not require siege warning. (Hide those crests and hide them well)
No late night sieges. - Sieges after 10PM Central (For sake of being 'fair') may not occur. This is in effort to counter-act scumbag moves, such as holding siege in the dead of night when only one of a person's faction can be on.
Jacques de Molay- Posts : 10
Join date : 2015-03-29
Re: Rule Additions
I agree with these rules, and will add them in once we whitelist.
Right now it's hard to enforce that many rules with new players entering all the time who don't know any better, but with whitelisting players will have to agree to read the rules before applying.
Thanks for the suggestions. We will be moving towards whitelisting soon.
Right now it's hard to enforce that many rules with new players entering all the time who don't know any better, but with whitelisting players will have to agree to read the rules before applying.
Thanks for the suggestions. We will be moving towards whitelisting soon.
Re: Rule Additions
Proposed changes to the current siege opt system:
I would propose that the current siege opt system be changed to not include any structure obstructing access or currently residing on the kings bridge. This land would furthermore be considered "no mans land" and any guild/kinship may partake in sieges here at any time, regardless of their siege opt status.
I believe this change in the system would garnish several benefits for all currently residing in the realm. These changes would allow any group to get their siege "willies" out of their system and would at the same time allow their current main base to remain unharmed.
Simply put, with the induction of a designated pvp/siege zone all players would be allowed to siege and be sieged at the same time within these confines. This inclusion would foster a lot of enjoyable battles for both sides as each side would understand the stakes involved with controlling the throne and they could in turn only bring the materials they would be comfortable losing.
Thank you for the consideration,
-Grishnak the Ogre
TLDR: Let everyone partake in sieges on kings bridge, FOR THE FUNS.
I would propose that the current siege opt system be changed to not include any structure obstructing access or currently residing on the kings bridge. This land would furthermore be considered "no mans land" and any guild/kinship may partake in sieges here at any time, regardless of their siege opt status.
I believe this change in the system would garnish several benefits for all currently residing in the realm. These changes would allow any group to get their siege "willies" out of their system and would at the same time allow their current main base to remain unharmed.
Simply put, with the induction of a designated pvp/siege zone all players would be allowed to siege and be sieged at the same time within these confines. This inclusion would foster a lot of enjoyable battles for both sides as each side would understand the stakes involved with controlling the throne and they could in turn only bring the materials they would be comfortable losing.
Thank you for the consideration,
-Grishnak the Ogre
TLDR: Let everyone partake in sieges on kings bridge, FOR THE FUNS.
Grishnak_The_Ogre- Posts : 9
Join date : 2015-04-01
Location : United States, Maine
Re: Rule Additions
Thanks for the submission Grishnak.
Originally when we talked about this rule, we wanted to make sure people who opted out would not reap only advantages from doing so. But, I do see your point and having the castle as a "siege anytime" area would probably add more fun to the game and would really give sieging a proper place within this server.
I will talk to the admins and mods tonight to discuss the issue.
Thanks again for the submision.
Originally when we talked about this rule, we wanted to make sure people who opted out would not reap only advantages from doing so. But, I do see your point and having the castle as a "siege anytime" area would probably add more fun to the game and would really give sieging a proper place within this server.
I will talk to the admins and mods tonight to discuss the issue.
Thanks again for the submision.
Re: Rule Additions
Your submission has been accepted Grishnak. The rules will take place immediately. Thanks for your contribution.
Re: Rule Additions
In order to avoid abuse of Opting out, I would suggest adding the following questions:
Reason for opting out:
Duration opting out:
You understand that by opting out of sieges, you may not take part in offensive sieges unless assaulting the King's Blade or Island?: (Y/N)
Once answered, require administrative approval for opting out.
Reason for opting out:
Duration opting out:
You understand that by opting out of sieges, you may not take part in offensive sieges unless assaulting the King's Blade or Island?: (Y/N)
Once answered, require administrative approval for opting out.
Jacques de Molay- Posts : 10
Join date : 2015-03-29
Re: Rule Additions
Publicizing the reason for opting out isn't really necessary and the duration is infinite until you announce that your guild rescinds their request, after which you must wait 1 week, we don't feel like those should be required in the application. A verification of understanding the limitations is a good idea. We'll discuss all three and advise if there are any changes. Thanks for the submission!
[MOD] iRish- Posts : 12
Join date : 2015-03-29
Re: Rule Additions
My Suggestion is this...
Perhaps we shouldn't allow players to place things on land with ownership through crests. Every time I try building something and try to make it as accurate or as nice as I can, i'm constantly finding myself always having to surround whatever I build in block in fear of something getting stolen. For an Example last night Grishnak caught a player climbing the side of our wall up to the roof to get to our work station area with smelters by using a cage and a chest to climb it. This is unfortunate because I wanted to make an outdoor work station without having to worry about people climbing up the sides of walls, and our walls a pretty high. Also I thought the whole reason for you to have a crest was to prevent people from placing things down to block your entrance like rust or building stairs to your roof. So for these reasons, and the fact if you were mean't to climb up the sides of walls they'd put a ladder in the game, I would like to suggest making a new rule. "No Placing any items on another players land without authorization from the owner of that land, excluding Siege weapons during a siege attack for players who decide to stay opt'd in for said attacks"
Perhaps we shouldn't allow players to place things on land with ownership through crests. Every time I try building something and try to make it as accurate or as nice as I can, i'm constantly finding myself always having to surround whatever I build in block in fear of something getting stolen. For an Example last night Grishnak caught a player climbing the side of our wall up to the roof to get to our work station area with smelters by using a cage and a chest to climb it. This is unfortunate because I wanted to make an outdoor work station without having to worry about people climbing up the sides of walls, and our walls a pretty high. Also I thought the whole reason for you to have a crest was to prevent people from placing things down to block your entrance like rust or building stairs to your roof. So for these reasons, and the fact if you were mean't to climb up the sides of walls they'd put a ladder in the game, I would like to suggest making a new rule. "No Placing any items on another players land without authorization from the owner of that land, excluding Siege weapons during a siege attack for players who decide to stay opt'd in for said attacks"
Trogdor The Architect- Posts : 5
Join date : 2015-04-01
Age : 34
Re: Rule Additions
Trogdor The Architect wrote:My Suggestion is this...
Perhaps we shouldn't allow players to place things on land with ownership through crests. Every time I try building something and try to make it as accurate or as nice as I can, i'm constantly finding myself always having to surround whatever I build in block in fear of something getting stolen. For an Example last night Grishnak caught a player climbing the side of our wall up to the roof to get to our work station area with smelters by using a cage and a chest to climb it. This is unfortunate because I wanted to make an outdoor work station without having to worry about people climbing up the sides of walls, and our walls a pretty high. Also I thought the whole reason for you to have a crest was to prevent people from placing things down to block your entrance like rust or building stairs to your roof. So for these reasons, and the fact if you were mean't to climb up the sides of walls they'd put a ladder in the game, I would like to suggest making a new rule. "No Placing any items on another players land without authorization from the owner of that land, excluding Siege weapons during a siege attack for players who decide to stay opt'd in for said attacks"
We have had an issue where players place floating chests in order to get into bases, and they got a 24 hour ban for placing floating objects. I think you bring up a valid point, and I will discuss it with the other admins. The main problem with this is that people can get away with it very easily as of now without us knowing who did it. As soon as modding comes out it will make all of these issues go away, and I'm hoping that will be very soon.
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